![]() ![]() And, of course, I could have played the game on the absolutely hardest level. There are creatures, such as the Big Sister, which are immune to hypnotism, but they are beatable. If some of the enemies were immune to the hypnotism spell, then I would have had a tougher time getting through the final levels of the game. The hypnotism trick thus brings the game to a close a little too swiftly for me.Ī simple modification might have fixed this. ![]() The trouble with this is that the game play and environment of this game are so good, I wanted the experience to last forever. It was like I had a nuclear weapon and the other side did not I just had to use it, and nothing could stand in my way. But the game designers put a little bit too much power in the player’s hands with the hypnotism spell. I will take the underwater utopia-gone-bad environment of Rapture over any other game’s environment. ![]() The developers of the sequel brought a fresh eye to the experience of this world that the original creators came up with. It is a wonderful combination of horror, nostalgic art style, addictive game play, and an engrossing story. I just finished the game and loved the experience. It made finishing the game too easy.ĭon’t get me wrong. It’s a fun trick to play, but it wound up ruining the game in a lot of ways. I had to hypnotize the enemies so that they would shoot each other and not me. Register here.Īt a certain point in BioShock 2, I figured out what I needed to do to win the video game. June 2008's Grand Theft Auto IV has sold 15 million units to date, NBA 2K10 has shipped 2 million, and Carnival Games has sold 6 million units.Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. ![]() [ UPDATE: Take-Two revealed additional sales and shipping figures during its earnings call. "We think consumers like it and want it." "We think the DLC is providing value to our consumers," he said. And a recent pre-order deal packaging four copies of BioShock 2 with four copies of BioShock on Valve's Steam PC distribution service retained a high position on the Steam sales charts during the time of its release.Īs for financial expectations of BioShock 2's upcoming DLC, Feder declined to comment in detail, but he did say the company is optimistic. That digital distribution growth and the increase in BioShock sales - last time the company gave sales figures on the game, it had sold only 3 million units - could be partially connected.įeder said that in addition to stronger-than-expected performance of Borderlands downloadable content, sales of older catalogue titles drove digital growth considerably. "We're pleased with it."ĬFO Lanie Goldstein said Take-Two saw a considerable boost to its digital distribution revenue, which jumped from 3 percent of the publisher's business to 12 percent year-over-year. "We've seen an impact on our BioShock 1 catalogue as a result of BioShock 2," Feder explained. In a conference call following the announcement of a successful first quarter, company CEO Ben Feder said the BioShock series has sold 7 million units combined, with BioShock selling 4 million units and BioShock 2 shipping 3 million so far. Irrational Games' 2007 hit BioShock has now exceeded 4 million units sold, according to publisher Take-Two - and part of that success was spurred by 2K Marin and 2K Australia's just-released sequel, BioShock 2. ![]()
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